Alien World Order: Available only in the 20th Anniversary World Tour, this episode brings eight new levels set in locations around the world.The Birth: Available only in the Atomic Edition, this episode features locations such as a fast food restaurant, a post office, an amusement park and Area 51.Shrapnel City: Set back on Earth, this episode features a range of locations, including a bank, a movie set, a subway, and a football stadium.Lunar Apocalypse: This episode spans several space stations and alien spaceships.Meltdown: Set in Los Angeles, this episode starts in a run-down area of the city before traveling to a prison, a toxic waste dump, and eventually the San Andreas Fault. There are five episodes in Duke Nukem 3D: This non-linearity helps support multiplayer gaming.Ĭompared to other first-person shooters of its time, Duke Nukem 3D was also well-received for pioneering realistic location designs with vivid colors and lighting. The levels in Duke Nukem 3D also tend to exhibit non-linear design, such that air vents, back doors, and sewers offer converging routes to completion. For example, toilets can be used to urinate or to replenish the player's health by smashing them and then drinking from their water source. Some of these objects perform multiple functions. Interactive objects include light switches, drinking fountains, strippers, surveillance screens, bins, toilets, pool tables, telephones, explosive barrels, fire hydrants, and a photocopier. Doesn't mean you have to agree with or like it, but at least some of it will then make sense.Īnd yes, the new renderer has several issues, such as lack of fullbrights.Level design in Duke Nukem 3D is notable for its depth of interactivity, which set a new standard for first-person shooters. But it seems quite apparent to me that World Tour is a console-focused release, and seeing it as such will make some design choices more understandable. Duke 3D, unlike say Doom, doesn't even play very well with a controller it's too complicated, fast-paced and unforgiving. When we have a perfect port in eduke, there's no excuse for the mess that is the Wolrd Tour port. Pig cop eyes and kamikaze drone lights aren't visible in the dark anymore, so I can't even see the drones coming at me in many levels now. Sound is buggy - when breaking trash cans, the sound cuts out early. The more I play, the more issues I keep encountering. It really is in Gearbox's best interest to fix this mess because they completely lost me as a customer, and I doubt that I'm alone. The Serious Sam classic games on Steam just got patched by Croteam a few days ago. Micky C, on 14 January 2018 - 03:47 AM, said:Įven some ancient games that I own still get patched by developers. If they're gonna jack up the price considerably, then the least they could do is put in a little effort to meet the bare minimum standard for a release. We can't disable vsync or bind mouse thumb buttons anymore. Just look at all the options from Megaton that were removed. ![]() The complete disregard for PC players goes beyond this. If you're on console, then leave it enabled. The weapon wheel thing should be an option at the very least. I've watched people play World Tour on console and they couldn't aim. I think most people would opt to play first person shooters on a PC if it were possible. Duke 3D was originally released for PCs when it came out. This game shouldn't revolve around console players. ![]() Since weapon "scrolling" is so slow in regular Duke 3D it was changed in order to actually be able to go from shotgun to shrinker without it taking five seconds. The mouse scroll system makes sense if you thin of it as being intended for controllers, which don't have number keys for weapon switching. Of course, EDuke32 "fixed" it in a different way by allowing you to quickly switch out weapons that hadn't been fully raised yet, allowing you to go through them much quicker. ![]() The regression in these areas makes no sense. ![]() I just don't understand why the fundamental issues and bugs aren't patched - give us standard options like being able to bind mouse thumb buttons and let us disable the disgusting new mouse wheel system. That's also how I felt when I read that Romero was releasing new Doom maps not too long ago, which ended being extremely good. In spite of all this release's shortcomings, I'm stoked that some of the original mappers got together to release new content. I've just been trying to get used to the mouse look in preparation of playing the fifth episode.
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